Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 132 days ago
25 / 3 / 13
K / D / A
71.7%
Kill participation
1,822.2
Damage / min
24,946g
805.6 gold / min
13
10 placed · 2 cleared
259
8.4 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMientus#SIGMA
Garen · Top
14 / 6 / 4
41.9% KP
37,839
26.3% share
16,946g
265 CS · 8.6/m
Miku Miku#οοeeο
Shaco · Jungle
10 / 10 / 9
44.2% KP
34,672
24.1% share
12,784g
142 CS · 4.6/m
MIŚ BIM#MIŚBI
Yone · Mid
14 / 13 / 7
48.8% KP
36,485
25.4% share
14,336g
190 CS · 6.1/m
oneshocikk#CWL
Kai'Sa · ADC
4 / 11 / 5
20.9% KP
21,180
14.7% share
10,507g
155 CS · 5/m
KarmaIsByMySide#Karma
Lulu · Support
1 / 13 / 19
46.5% KP
13,519
9.4% share
8,779g
21 CS · 0.7/m
Red side
VictoryZikade#EUNE
Camille · Top
7 / 9 / 11
34% KP
26,190
16.6% share
12,416g
174 CS · 5.6/m
lukamagare#EUNE
Dr. Mundo · Jungle
4 / 9 / 16
37.7% KP
21,504
13.7% share
13,758g
225 CS · 7.3/m
KATEN KYOKOTSU#hven
Viktor · Mid
8 / 13 / 17
47.2% KP
35,402
22.5% share
12,940g
156 CS · 5/m
Stefkec#S n Y
Aurora · ADC
25 / 3 / 13
71.7% KP
56,426
35.8% share
24,946g
259 CS · 8.4/m
ChickenGladiator#CAT
Pyke · Support
9 / 11 / 18
50.9% KP
17,994
11.4% share
13,480g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
