Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 131 days ago
9 / 2 / 7
K / D / A
48.5%
Kill participation
1,201.8
Damage / min
12,271g
546.2 gold / min
12
3 placed · 2 cleared
176
7.8 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryvukan666#EUNE
Garen · Top
1 / 3 / 2
9.1% KP
10,144
11% share
6,968g
141 CS · 6.3/m
tempzxcqwesaz123#EUNE
Nidalee · Jungle
8 / 3 / 14
66.7% KP
22,428
24.3% share
11,873g
178 CS · 7.9/m
Stefkec#S n Y
Zed · Mid
9 / 2 / 7
48.5% KP
27,000
29.2% share
12,271g
176 CS · 7.8/m
TopLaneWinGame#EUNE
Lux · ADC
11 / 3 / 8
57.6% KP
19,598
21.2% share
11,562g
152 CS · 6.8/m
Xyz Katarina#EUNE
Seraphine · Support
4 / 1 / 22
78.8% KP
13,279
14.4% share
8,587g
29 CS · 1.3/m
Red side
DefeatSisyphus#15975
Tryndamere · Top
5 / 3 / 0
41.7% KP
16,172
29.7% share
11,274g
223 CS · 9.9/m
caffeine demon#meow
Sylas · Jungle
0 / 7 / 5
41.7% KP
10,737
19.7% share
7,510g
151 CS · 6.7/m
Twtv Katayama#4444
Viktor · Mid
3 / 5 / 1
33.3% KP
13,877
25.5% share
8,006g
163 CS · 7.3/m
Shunsui Kyoraku#Elvii
Kai'Sa · ADC
3 / 11 / 2
41.7% KP
8,527
15.7% share
8,247g
129 CS · 5.7/m
ROGERTHATMENTAL#DOMI
Nautilus · Support
1 / 7 / 2
25% KP
5,085
9.3% share
5,289g
22 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
