Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 130 days ago
8 / 5 / 4
K / D / A
32.4%
Kill participation
956.7
Damage / min
10,120g
495.7 gold / min
6
7 placed · 0 cleared
165
8.1 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKaimata#EUNE
K'Sante · Top
6 / 1 / 3
24.3% KP
11,471
16.4% share
10,419g
187 CS · 9.2/m
Tilos#EUNE
Talon · Jungle
4 / 5 / 11
40.5% KP
11,109
15.9% share
10,060g
169 CS · 8.3/m
Stefkec#S n Y
Orianna · Mid
8 / 5 / 4
32.4% KP
19,533
27.9% share
10,120g
165 CS · 8.1/m
APHELIKING#6666
Aphelios · ADC
13 / 4 / 4
45.9% KP
17,890
25.5% share
13,254g
178 CS · 8.7/m
dj0lee#4776
Pyke · Support
6 / 6 / 12
48.6% KP
10,066
14.4% share
8,933g
8 CS · 0.4/m
Red side
Defeat129083156#1605
Yasuo · Top
1 / 9 / 4
23.8% KP
12,264
20.9% share
7,267g
154 CS · 7.5/m
1ØØYAN#JOKER
Shaco · Jungle
7 / 7 / 4
52.4% KP
12,483
21.3% share
9,154g
98 CS · 4.8/m
big czolson#SIUUU
Ahri · Mid
8 / 4 / 4
57.1% KP
16,822
28.7% share
10,009g
172 CS · 8.4/m
wojanek JD#1029
Senna · ADC
3 / 10 / 9
57.1% KP
11,612
19.8% share
8,014g
88 CS · 4.3/m
BologNεzhs#ifbbb
Thresh · Support
2 / 7 / 12
66.7% KP
5,391
9.2% share
6,094g
19 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
