Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 130 days ago
5 / 5 / 13
K / D / A
62.1%
Kill participation
1,017.5
Damage / min
15,630g
412.8 gold / min
25
12 placed · 4 cleared
284
7.5 CS / min
Objective control
4
Dragons
3
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLindemann#EUNE
Akali · Top
6 / 4 / 7
44.8% KP
25,267
17.5% share
16,144g
269 CS · 7.1/m
Kapselinho#KISS
Jarvan IV · Jungle
11 / 3 / 13
82.8% KP
34,231
23.7% share
20,233g
293 CS · 7.7/m
Stefkec#S n Y
Orianna · Mid
5 / 5 / 13
62.1% KP
38,530
26.7% share
15,630g
284 CS · 7.5/m
H4r4mb3420#EUNE
Senna · ADC
5 / 8 / 13
62.1% KP
36,403
25.2% share
15,439g
198 CS · 5.2/m
japko#4200
Lulu · Support
2 / 8 / 16
62.1% KP
9,899
6.9% share
10,719g
31 CS · 0.8/m
Red side
DefeatBolozon#EUNE
Yone · Top
5 / 5 / 8
46.4% KP
35,083
22.8% share
15,553g
342 CS · 9/m
Ljutiti Mrgud#2815
Viego · Jungle
16 / 7 / 2
64.3% KP
37,365
24.3% share
20,297g
278 CS · 7.3/m
Byqqu#EUNE
Lux · Mid
1 / 7 / 6
25% KP
33,917
22% share
12,293g
287 CS · 7.6/m
wojanek JD#1029
Ezreal · ADC
4 / 6 / 7
39.3% KP
36,760
23.9% share
15,352g
317 CS · 8.4/m
gorgx#EUNE
Janna · Support
2 / 5 / 20
78.6% KP
10,759
7% share
10,145g
20 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
