Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 129 days ago
6 / 7 / 8
K / D / A
29.8%
Kill participation
1,006.5
Damage / min
11,795g
449.9 gold / min
15
8 placed · 1 cleared
225
8.6 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathello kolofou#whoam
Twisted Fate · Top
5 / 12 / 5
43.5% KP
20,887
23.4% share
12,468g
172 CS · 6.6/m
Clownpierce#2384
Kindred · Jungle
7 / 8 / 4
47.8% KP
21,544
24.1% share
12,693g
182 CS · 6.9/m
Hepha#2112
Sylas · Mid
8 / 5 / 5
56.5% KP
22,353
25% share
11,051g
177 CS · 6.8/m
twtv ECSTASSYLOL#777
Kalista · ADC
1 / 13 / 5
26.1% KP
18,558
20.8% share
9,677g
188 CS · 7.2/m
cicafing#EUNE
Leona · Support
2 / 9 / 7
39.1% KP
6,035
6.8% share
7,155g
17 CS · 0.6/m
Red side
Victorychocola#npara
Xin Zhao · Top
9 / 7 / 6
31.9% KP
22,862
21.8% share
12,838g
206 CS · 7.9/m
veveras003#EUNE
Elise · Jungle
17 / 4 / 9
55.3% KP
22,644
21.6% share
15,052g
171 CS · 6.5/m
Stefkec#S n Y
Orianna · Mid
6 / 7 / 8
29.8% KP
26,386
25.2% share
11,795g
225 CS · 8.6/m
avennn#EUNE
Vayne · ADC
12 / 4 / 13
53.2% KP
20,110
19.2% share
12,691g
144 CS · 5.5/m
OnlyTFTLeagueBad#EUNE
Bard · Support
3 / 1 / 22
53.2% KP
12,811
12.2% share
9,257g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
