Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · 128 days ago
1 / 6 / 13
K / D / A
56%
Kill participation
255.7
Damage / min
7,210g
257.7 gold / min
78
30 placed · 8 cleared
33
1.2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMaster Rottec#K89
Sion · Top
3 / 10 / 1
16% KP
11,813
13% share
11,026g
228 CS · 8.1/m
but just because#vv1v
Sylas · Jungle
13 / 5 / 7
80% KP
31,934
35% share
15,246g
182 CS · 6.5/m
takomatako#EUNE
Syndra · Mid
7 / 9 / 12
76% KP
30,008
32.9% share
12,530g
215 CS · 7.7/m
Misuneu#ZERI
Senna · ADC
1 / 7 / 8
36% KP
10,203
11.2% share
10,152g
199 CS · 7.1/m
Stefkec#S n Y
Lulu · Support
1 / 6 / 13
56% KP
7,156
7.9% share
7,210g
33 CS · 1.2/m
Red side
VictoryO ω O#987
Riven · Top
7 / 2 / 0
18.9% KP
17,158
13.1% share
11,706g
247 CS · 8.8/m
SommerLiebe#EUNE
Taliyah · Jungle
11 / 6 / 9
54.1% KP
38,456
29.4% share
14,668g
221 CS · 7.9/m
broken promises#XXXXX
Qiyana · Mid
8 / 6 / 5
35.1% KP
29,212
22.4% share
11,905g
186 CS · 6.6/m
decieve#666
Ashe · ADC
7 / 4 / 11
48.6% KP
28,860
22.1% share
14,121g
211 CS · 7.5/m
gerodorm#zzzen
Seraphine · Support
4 / 7 / 10
37.8% KP
16,948
13% share
9,143g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
