Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 128 days ago
7 / 4 / 5
K / D / A
63.2%
Kill participation
1,395.5
Damage / min
12,137g
503.3 gold / min
16
8 placed · 2 cleared
202
8.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAnimusCZ#EUNE
Azir · Top
3 / 5 / 3
31.6% KP
17,772
20.8% share
9,789g
201 CS · 8.3/m
Mental war#sasho
Hecarim · Jungle
3 / 5 / 5
42.1% KP
9,897
11.6% share
10,244g
193 CS · 8/m
Stefkec#S n Y
Aurora · Mid
7 / 4 / 5
63.2% KP
33,655
39.4% share
12,137g
202 CS · 8.4/m
Seve#PAM
Jinx · ADC
4 / 10 / 4
42.1% KP
10,718
12.6% share
10,326g
191 CS · 7.9/m
JefreyKenchstein#LICK
Tahm Kench · Support
2 / 7 / 4
31.6% KP
13,281
15.6% share
6,746g
40 CS · 1.7/m
Red side
VictoryTyler Durden#3004
Garen · Top
6 / 3 / 5
35.5% KP
13,201
14.2% share
11,789g
234 CS · 9.7/m
Kaamiito #EUNE
Lee Sin · Jungle
12 / 3 / 6
58.1% KP
21,646
23.2% share
13,833g
192 CS · 8/m
light#razak
Vladimir · Mid
3 / 4 / 10
41.9% KP
22,610
24.2% share
10,306g
198 CS · 8.2/m
Kapitán Ouško#EUNE
Ashe · ADC
6 / 4 / 10
51.6% KP
18,743
20.1% share
11,770g
199 CS · 8.3/m
Gerap4#EUNE
Lulu · Support
4 / 5 / 17
67.7% KP
17,078
18.3% share
8,946g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
