Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 128 days ago
20 / 3 / 7
K / D / A
62.8%
Kill participation
2,256.5
Damage / min
20,361g
641 gold / min
18
6 placed · 1 cleared
259
8.2 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRïven Sωørd#Nωørd
Ambessa · Top
2 / 8 / 4
14% KP
15,722
9.4% share
10,525g
213 CS · 6.7/m
Stanced Abuser#EUNE
Udyr · Jungle
10 / 3 / 8
41.9% KP
30,109
18% share
15,455g
260 CS · 8.2/m
Stefkec#S n Y
Aurora · Mid
20 / 3 / 7
62.8% KP
71,681
42.9% share
20,361g
259 CS · 8.2/m
HuBeeee#EUNE
Varus · ADC
5 / 9 / 14
44.2% KP
34,749
20.8% share
13,062g
188 CS · 5.9/m
Θειος022#EUNE
Karma · Support
6 / 9 / 18
55.8% KP
14,839
8.9% share
10,835g
29 CS · 0.9/m
Red side
DefeatStefanosAleksand#EUNE
Darius · Top
8 / 7 / 5
41.9% KP
21,721
17.2% share
13,112g
217 CS · 6.8/m
talonted player#kaos
Talon · Jungle
9 / 8 / 6
48.4% KP
30,248
24% share
15,398g
233 CS · 7.3/m
Vigilante#VLAD
Vladimir · Mid
2 / 8 / 8
32.3% KP
25,798
20.5% share
10,853g
236 CS · 7.4/m
Nesnášim 000RGB#tak
Senna · ADC
10 / 10 / 13
74.2% KP
27,737
22% share
13,821g
171 CS · 5.4/m
Svinja Pig#0000
Bard · Support
2 / 10 / 18
64.5% KP
20,557
16.3% share
10,067g
50 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
