Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 125 days ago
12 / 7 / 11
K / D / A
59%
Kill participation
1,493.7
Damage / min
17,772g
521.9 gold / min
26
7 placed · 4 cleared
257
7.5 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAmbis#EUW2
K'Sante · Top
9 / 7 / 2
32.4% KP
17,817
13.2% share
15,011g
255 CS · 7.5/m
R3 Cata#EUNE
Master Yi · Jungle
9 / 6 / 8
50% KP
33,460
24.9% share
16,358g
234 CS · 6.9/m
Shrekster#Storm
Syndra · Mid
10 / 12 / 5
44.1% KP
34,429
25.6% share
14,194g
235 CS · 6.9/m
nao jinguji#flow
Ezreal · ADC
5 / 7 / 6
32.4% KP
33,978
25.2% share
15,827g
282 CS · 8.3/m
stavrisgate7#EUNE
Bard · Support
1 / 7 / 17
52.9% KP
14,943
11.1% share
10,275g
30 CS · 0.9/m
Red side
DefeatStefanosAleksand#EUNE
Darius · Top
12 / 8 / 2
35.9% KP
28,453
19.4% share
14,071g
241 CS · 7.1/m
Narcis#Kayn
Kayn · Jungle
2 / 9 / 9
28.2% KP
16,879
11.5% share
12,081g
225 CS · 6.6/m
Stefkec#S n Y
Aurora · Mid
12 / 7 / 11
59% KP
50,862
34.7% share
17,772g
257 CS · 7.5/m
LOW IQ SERVER XD#HAHA
Senna · ADC
9 / 3 / 13
56.4% KP
30,437
20.8% share
16,768g
226 CS · 6.6/m
S I V L A#GTP
Sona · Support
4 / 7 / 20
61.5% KP
20,037
13.7% share
11,013g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
