Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 125 days ago
7 / 1 / 11
K / D / A
62.1%
Kill participation
1,092.5
Damage / min
12,671g
533.9 gold / min
14
8 placed · 1 cleared
237
10 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAmbis#EUW2
Quinn · Top
4 / 6 / 6
34.5% KP
14,757
17.6% share
10,219g
175 CS · 7.4/m
WashedChallanger#IHFN
Naafiri · Jungle
10 / 4 / 9
65.5% KP
19,875
23.7% share
12,439g
197 CS · 8.3/m
Stefkec#S n Y
Orianna · Mid
7 / 1 / 11
62.1% KP
25,929
31% share
12,671g
237 CS · 10/m
Nino Nakano#kata
Samira · ADC
5 / 4 / 8
44.8% KP
12,332
14.7% share
11,536g
181 CS · 7.6/m
DariusFWT#eunee
Nautilus · Support
3 / 3 / 20
79.3% KP
10,815
12.9% share
9,005g
19 CS · 0.8/m
Red side
DefeatTheTiltedIPotato#UNOWN
Renekton · Top
0 / 4 / 2
11.8% KP
7,233
10.9% share
7,704g
184 CS · 7.8/m
Flame#7337
Wukong · Jungle
3 / 3 / 4
41.2% KP
9,442
14.2% share
9,920g
176 CS · 7.4/m
Shrekster#Storm
Xerath · Mid
4 / 7 / 5
52.9% KP
19,909
30% share
8,131g
149 CS · 6.3/m
Gumayusuf#DJVD
Sivir · ADC
9 / 7 / 4
76.5% KP
24,911
37.5% share
12,135g
173 CS · 7.3/m
Nelfie#thief
Soraka · Support
1 / 8 / 14
88.2% KP
4,898
7.4% share
7,191g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
