Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 121 days ago
11 / 3 / 11
K / D / A
68.8%
Kill participation
1,094
Damage / min
16,145g
515.5 gold / min
21
8 placed · 3 cleared
299
9.5 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCoinflip#Adeno
Ambessa · Top
4 / 8 / 2
24% KP
19,389
18.9% share
10,929g
217 CS · 6.9/m
Gotsyk#CWL
Nasus · Jungle
5 / 3 / 6
44% KP
20,743
20.2% share
13,062g
248 CS · 7.9/m
LncL#Daisy
Jayce · Mid
5 / 10 / 2
28% KP
21,146
20.6% share
12,885g
245 CS · 7.8/m
szpecuszpecu#11111
Annie · ADC
8 / 5 / 3
44% KP
30,767
30% share
13,765g
234 CS · 7.5/m
Zac Tyson#jelly
Karma · Support
3 / 6 / 11
56% KP
10,678
10.4% share
9,683g
51 CS · 1.6/m
Red side
VictoryNoxus guillotine#EUNE
Darius · Top
5 / 7 / 8
40.6% KP
18,035
16.2% share
12,112g
186 CS · 5.9/m
MultiMatum#Covet
Viego · Jungle
9 / 3 / 11
62.5% KP
28,546
25.6% share
17,317g
274 CS · 8.7/m
Stefkec#S n Y
Orianna · Mid
11 / 3 / 11
68.8% KP
34,259
30.8% share
16,145g
299 CS · 9.5/m
Darek Rycerz#kop
Jhin · ADC
5 / 5 / 9
43.8% KP
16,785
15.1% share
14,494g
248 CS · 7.9/m
MinadoTheSlayer#Elf
Neeko · Support
2 / 7 / 13
46.9% KP
13,755
12.3% share
9,190g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
