Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 121 days ago
3 / 3 / 19
K / D / A
62.9%
Kill participation
623.5
Damage / min
11,721g
357 gold / min
105
35 placed · 15 cleared
88
2.7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLazzzer#lazer
Ornn · Top
3 / 7 / 14
48.6% KP
19,926
15.1% share
11,589g
207 CS · 6.3/m
cìnu#EUNE
Wukong · Jungle
9 / 5 / 16
71.4% KP
26,424
20% share
14,631g
179 CS · 5.5/m
Jibril#Kuro
Akali · Mid
13 / 4 / 6
54.3% KP
35,032
26.5% share
16,406g
231 CS · 7/m
Notorious Poatan#UFC
Senna · ADC
7 / 5 / 15
62.9% KP
30,403
23% share
17,099g
243 CS · 7.4/m
Stefkec#S n Y
Seraphine · Support
3 / 3 / 19
62.9% KP
20,473
15.5% share
11,721g
88 CS · 2.7/m
Red side
DefeatLookingForLifem8#EUNE
Garen · Top
7 / 9 / 2
37.5% KP
34,091
32.1% share
12,441g
219 CS · 6.7/m
the best kata #EUNE
Volibear · Jungle
2 / 6 / 9
45.8% KP
16,914
15.9% share
12,517g
240 CS · 7.3/m
Smiling Dagger#00000
Syndra · Mid
5 / 8 / 6
45.8% KP
25,890
24.4% share
13,031g
224 CS · 6.8/m
ØneSingleLie#1000
Kai'Sa · ADC
5 / 8 / 6
45.8% KP
22,047
20.8% share
15,317g
305 CS · 9.3/m
JACKET IS MINE#CHALL
Nautilus · Support
5 / 4 / 7
50% KP
7,204
6.8% share
9,576g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
