Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 119 days ago
13 / 4 / 13
K / D / A
60.5%
Kill participation
2,229.6
Damage / min
18,453g
637.8 gold / min
21
8 placed · 5 cleared
252
8.7 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFLIRT WITH MΟURI#1502
Aurora · Top
18 / 5 / 7
58.1% KP
66,167
33.2% share
13,934g
165 CS · 5.7/m
CrazyMike#EUNE
Maokai · Jungle
3 / 3 / 18
48.8% KP
20,167
10.1% share
12,243g
205 CS · 7.1/m
Stefkec#S n Y
Syndra · Mid
13 / 4 / 13
60.5% KP
64,509
32.4% share
18,453g
252 CS · 8.7/m
choco#eunak
Yasuo · ADC
8 / 6 / 7
34.9% KP
38,165
19.2% share
14,560g
207 CS · 7.2/m
TFTaluś#zuzia
Soraka · Support
1 / 5 / 22
53.5% KP
10,190
5.1% share
8,668g
13 CS · 0.4/m
Red side
Defeatbankai le riven#SOUL
Dr. Mundo · Top
7 / 5 / 0
30.4% KP
29,905
29.4% share
11,584g
192 CS · 6.6/m
H E A V E N#KIKI
Viego · Jungle
10 / 9 / 2
52.2% KP
15,959
15.7% share
13,825g
169 CS · 5.8/m
Zargholl#1337
Anivia · Mid
2 / 8 / 7
39.1% KP
22,897
22.5% share
10,732g
198 CS · 6.8/m
S I V L A#GTP
Mel · ADC
4 / 10 / 4
34.8% KP
20,610
20.2% share
12,173g
222 CS · 7.7/m
Nesnášim 000RGB#tak
Tahm Kench · Support
0 / 11 / 7
30.4% KP
12,474
12.2% share
7,081g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
