Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 119 days ago
12 / 4 / 14
K / D / A
61.9%
Kill participation
2,039.1
Damage / min
17,578g
642.7 gold / min
16
6 placed · 2 cleared
280
10.2 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryConTaCtoR#EUNE
Illaoi · Top
8 / 8 / 6
33.3% KP
27,596
19.6% share
12,077g
185 CS · 6.8/m
ionian sword#wuju
Xin Zhao · Jungle
6 / 2 / 15
50% KP
18,764
13.3% share
13,425g
202 CS · 7.4/m
Stefkec#S n Y
Syndra · Mid
12 / 4 / 14
61.9% KP
55,769
39.6% share
17,578g
280 CS · 10.2/m
JinxedU#Nuked
Twitch · ADC
15 / 3 / 6
50% KP
30,424
21.6% share
16,034g
199 CS · 7.3/m
Καριος Πιστολης#OSK
Alistar · Support
1 / 4 / 28
69% KP
8,115
5.8% share
9,584g
25 CS · 0.9/m
Red side
DefeatΣ Darius#ANTA
Darius · Top
5 / 11 / 3
38.1% KP
22,071
20.7% share
9,627g
158 CS · 5.8/m
illidann#EUNE
Karthus · Jungle
5 / 8 / 7
57.1% KP
30,517
28.6% share
12,362g
241 CS · 8.8/m
Pistok#Bober
Cho'Gath · Mid
5 / 8 / 5
47.6% KP
18,470
17.3% share
9,841g
154 CS · 5.6/m
Muner#2402
Ezreal · ADC
6 / 9 / 3
42.9% KP
29,456
27.6% share
12,750g
218 CS · 8/m
RagnarG2Lothbrok#EUNE
Karma · Support
0 / 6 / 12
57.1% KP
6,019
5.6% share
6,930g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
