Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Defeat
Ranked Solo/Duo · 115 days ago
2 / 6 / 6
K / D / A
33.3%
Kill participation
264.2
Damage / min
7,087g
279.6 gold / min
57
22 placed · 8 cleared
47
1.9 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatvampire heart#ゼロから
Irelia · Top
4 / 7 / 4
33.3% KP
11,813
14.7% share
9,293g
195 CS · 7.7/m
Coulrophobia#6667
Quinn · Jungle
8 / 8 / 5
54.2% KP
21,137
26.3% share
12,448g
162 CS · 6.4/m
Spectre#Spc
Locke · Mid
9 / 10 / 5
58.3% KP
25,404
31.6% share
12,080g
165 CS · 6.5/m
nataliuauaua#uwu
Seraphine · ADC
1 / 8 / 10
45.8% KP
15,307
19% share
9,276g
187 CS · 7.4/m
Stefkec#S n Y
Karma · Support
2 / 6 / 6
33.3% KP
6,698
8.3% share
7,087g
47 CS · 1.9/m
Red side
VictorySisyphus#15975
Tryndamere · Top
2 / 5 / 6
20.5% KP
11,518
11.5% share
11,951g
226 CS · 8.9/m
AMON SOSNOWIEC#ŚLĄSK
Karthus · Jungle
5 / 6 / 15
51.3% KP
28,292
28.2% share
15,625g
269 CS · 10.6/m
Frope#demon
Sylas · Mid
7 / 5 / 5
30.8% KP
15,496
15.5% share
10,984g
166 CS · 6.5/m
avennn#EUNE
Draven · ADC
19 / 5 / 8
69.2% KP
33,135
33.1% share
18,613g
217 CS · 8.6/m
petrzalsky princ#zeen
Pyke · Support
6 / 3 / 17
59% KP
11,771
11.7% share
10,920g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
