Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Defeat
Ranked Solo/Duo · 114 days ago
5 / 4 / 5
K / D / A
58.8%
Kill participation
589.3
Damage / min
9,718g
329.2 gold / min
68
28 placed · 7 cleared
79
2.7 CS / min
Objective control
4
Dragons
2
Baron
12
Towers
4
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryribbon#EUNE
Rumble · Top
3 / 8 / 2
16.1% KP
23,040
26.4% share
11,206g
206 CS · 7/m
satanic g0spel#333
Talon · Jungle
13 / 1 / 7
64.5% KP
24,798
28.4% share
16,602g
269 CS · 9.1/m
NoCrabsForMe #EUNE
Quinn · Mid
5 / 1 / 4
29% KP
15,866
18.2% share
13,157g
253 CS · 8.6/m
Zire#EUNE
Yasuo · ADC
10 / 2 / 7
54.8% KP
19,144
21.9% share
16,981g
275 CS · 9.3/m
pierd six seven#kupa
Alistar · Support
0 / 5 / 18
58.1% KP
4,525
5.2% share
8,978g
19 CS · 0.6/m
Red side
DefeatBojler#BOT
Riven · Top
5 / 8 / 4
52.9% KP
16,385
20.5% share
12,903g
209 CS · 7.1/m
nataliuauaua#uwu
Qiyana · Jungle
1 / 6 / 5
35.3% KP
11,651
14.5% share
10,000g
180 CS · 6.1/m
Foxu#foxu
Malzahar · Mid
6 / 3 / 1
41.2% KP
22,937
28.6% share
12,569g
295 CS · 10/m
A1M#EUNE
Ashe · ADC
0 / 10 / 8
47.1% KP
11,750
14.7% share
9,350g
179 CS · 6.1/m
Stefkec#S n Y
Seraphine · Support
5 / 4 / 5
58.8% KP
17,395
21.7% share
9,718g
79 CS · 2.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
