Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 114 days ago
9 / 7 / 11
K / D / A
62.5%
Kill participation
1,093.5
Damage / min
14,555g
477.5 gold / min
20
5 placed · 3 cleared
224
7.3 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNecromartin#Necro
Gnar · Top
3 / 3 / 11
37.8% KP
24,135
20.3% share
13,178g
240 CS · 7.9/m
die first#pera
Sylas · Jungle
13 / 4 / 8
56.8% KP
25,884
21.8% share
16,838g
257 CS · 8.4/m
GothLover27#Real
Zed · Mid
10 / 10 / 4
37.8% KP
28,015
23.6% share
15,762g
250 CS · 8.2/m
MPEZ1 REBORN#R21
Cassiopeia · ADC
9 / 6 / 7
43.2% KP
26,788
22.6% share
14,152g
219 CS · 7.2/m
OcultPaViataDate#nrasa
Poppy · Support
2 / 9 / 11
35.1% KP
13,782
11.6% share
10,006g
55 CS · 1.8/m
Red side
DefeatAmbis#guts
K'Sante · Top
2 / 6 / 3
15.6% KP
12,140
10.5% share
9,614g
208 CS · 6.8/m
H E A V E N#KIKI
Kha'Zix · Jungle
11 / 6 / 10
65.6% KP
31,200
26.9% share
13,545g
170 CS · 5.6/m
white medusa#순수한 피
Ryze · Mid
6 / 9 / 11
53.1% KP
22,379
19.3% share
12,321g
225 CS · 7.4/m
Stefkec#S n Y
Aurora · ADC
9 / 7 / 11
62.5% KP
33,334
28.7% share
14,555g
224 CS · 7.3/m
WasDam#EUNE
Mel · Support
4 / 9 / 17
65.6% KP
17,056
14.7% share
9,240g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
