Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 114 days ago
11 / 7 / 8
K / D / A
43.2%
Kill participation
1,256.4
Damage / min
15,967g
598 gold / min
14
4 placed · 3 cleared
182
6.8 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDesperateNasus#K R
Kayle · Top
4 / 10 / 9
40.6% KP
26,422
24.9% share
11,428g
203 CS · 7.6/m
H E A V E N#KIKI
Viego · Jungle
13 / 8 / 5
56.3% KP
26,537
25% share
14,940g
177 CS · 6.6/m
MEFysmenos#1404
Yone · Mid
3 / 10 / 8
34.4% KP
19,124
18% share
9,989g
192 CS · 7.2/m
Dixa#9722
Kai'Sa · ADC
9 / 6 / 5
43.8% KP
21,856
20.6% share
12,502g
183 CS · 6.9/m
GothLover27#Real
Pyke · Support
3 / 11 / 9
37.5% KP
12,050
11.4% share
7,595g
22 CS · 0.8/m
Red side
VictoryJefreyKenchstein#LICK
Tahm Kench · Top
6 / 4 / 8
31.8% KP
17,917
14.8% share
10,859g
172 CS · 6.4/m
16 γραμμες#11111
Ekko · Jungle
18 / 4 / 6
54.5% KP
31,986
26.5% share
16,377g
210 CS · 7.9/m
SKT T1 Khaiser#EUNE
Ahri · Mid
6 / 7 / 12
40.9% KP
24,533
20.3% share
12,409g
217 CS · 8.1/m
Stefkec#S n Y
Zed · ADC
11 / 7 / 8
43.2% KP
33,547
27.8% share
15,967g
182 CS · 6.8/m
Niahonnianna#1402
Nautilus · Support
3 / 10 / 19
50% KP
12,712
10.5% share
9,801g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
