Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 114 days ago
25 / 8 / 4
K / D / A
46.8%
Kill participation
1,954.7
Damage / min
19,449g
586.7 gold / min
8
2 placed · 0 cleared
259
7.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDrakkainen#0666
Mordekaiser · Top
7 / 18 / 3
23.3% KP
29,893
23.5% share
11,583g
155 CS · 4.7/m
Eden#6622
Riven · Jungle
17 / 11 / 8
58.1% KP
35,723
28.1% share
18,799g
244 CS · 7.4/m
orges#EUNE
Mel · Mid
5 / 12 / 4
20.9% KP
16,110
12.7% share
11,110g
200 CS · 6/m
AleEmotkaZostała#RMJ
Jhin · ADC
8 / 7 / 13
48.8% KP
27,177
21.4% share
17,843g
289 CS · 8.7/m
Cherritto#EUNE
Senna · Support
6 / 14 / 17
53.5% KP
18,136
14.3% share
13,395g
62 CS · 1.9/m
Red side
Victoryハチロク#Riven
Darius · Top
13 / 12 / 7
32.3% KP
39,530
23.3% share
16,011g
202 CS · 6.1/m
Crafting Table#Ornn
Amumu · Jungle
13 / 7 / 9
35.5% KP
27,334
16.1% share
16,962g
258 CS · 7.8/m
Stefkec#S n Y
Zed · Mid
25 / 8 / 4
46.8% KP
64,797
38.2% share
19,449g
259 CS · 7.8/m
TWTV mokrapjoka#123
Lux · ADC
7 / 9 / 13
32.3% KP
22,806
13.4% share
14,315g
226 CS · 6.8/m
BlueEyesCyber#EUNE
Nautilus · Support
4 / 7 / 27
50% KP
15,164
8.9% share
12,411g
47 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
