Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 113 days ago
11 / 5 / 7
K / D / A
60%
Kill participation
1,268.6
Damage / min
19,349g
483.9 gold / min
24
3 placed · 5 cleared
324
8.1 CS / min
Objective control
3
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatŠkafišnjafnjak#GOAT
Malphite · Top
0 / 9 / 7
23.3% KP
20,330
12.7% share
13,398g
289 CS · 7.2/m
Sandu Ciorba#Rege
Diana · Jungle
5 / 9 / 10
50% KP
20,494
12.8% share
16,757g
287 CS · 7.2/m
Stefkec#S n Y
Aurora · Mid
11 / 5 / 7
60% KP
50,724
31.8% share
19,349g
324 CS · 8.1/m
Lucaaaa#EUNE
Xayah · ADC
8 / 5 / 9
56.7% KP
36,369
22.8% share
18,824g
315 CS · 7.9/m
Terrashape#ixtal
Senna · Support
6 / 9 / 17
76.7% KP
31,687
19.9% share
14,687g
54 CS · 1.4/m
Red side
VictoryDaxenGunslinger#EUNE
Vladimir · Top
5 / 4 / 5
27% KP
33,349
21% share
17,332g
374 CS · 9.4/m
LightSigma96#2137
Master Yi · Jungle
19 / 7 / 9
75.7% KP
49,073
30.9% share
20,694g
269 CS · 6.7/m
Sisyphus#15975
Tryndamere · Mid
4 / 4 / 10
37.8% KP
23,234
14.6% share
17,696g
360 CS · 9/m
Nino Nakano#kata
Kai'Sa · ADC
7 / 9 / 8
40.5% KP
24,373
15.4% share
17,948g
320 CS · 8/m
Mléčný řez#1001
Seraphine · Support
2 / 6 / 19
56.8% KP
28,622
18% share
12,710g
53 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
