Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 113 days ago
13 / 6 / 17
K / D / A
73.2%
Kill participation
1,575.3
Damage / min
19,332g
496.8 gold / min
23
4 placed · 4 cleared
281
7.2 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
5
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDhxly#02239
Olaf · Top
10 / 11 / 13
56.1% KP
34,328
20.7% share
15,283g
200 CS · 5.1/m
Kayanashi#RAVE
Master Yi · Jungle
15 / 13 / 10
61% KP
31,956
19.3% share
19,005g
254 CS · 6.5/m
Stefkec#S n Y
Aurora · Mid
13 / 6 / 17
73.2% KP
61,304
37% share
19,332g
281 CS · 7.2/m
PsychoUndercover#EUNE
Jinx · ADC
3 / 8 / 11
34.1% KP
28,920
17.4% share
18,112g
318 CS · 8.2/m
Mave#0108
Yuumi · Support
0 / 9 / 26
63.4% KP
9,312
5.6% share
10,474g
13 CS · 0.3/m
Red side
VictoryPoop Dispenser#Poop
Ornn · Top
12 / 4 / 18
63.8% KP
38,424
23.7% share
16,715g
225 CS · 5.8/m
SommerLiebe#EUNE
Taliyah · Jungle
6 / 7 / 14
42.6% KP
27,972
17.2% share
17,187g
328 CS · 8.4/m
Freestyle#WARCP
Ahri · Mid
13 / 10 / 10
48.9% KP
40,372
24.9% share
17,437g
265 CS · 6.8/m
Nino Nakano#kata
Draven · ADC
14 / 10 / 8
46.8% KP
37,596
23.2% share
19,520g
239 CS · 6.1/m
WillTheScout#EUNE
Blitzcrank · Support
2 / 10 / 25
57.4% KP
17,956
11.1% share
11,491g
18 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
