Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Defeat
Ranked Solo/Duo · 112 days ago
3 / 5 / 2
K / D / A
31.3%
Kill participation
569.1
Damage / min
11,531g
497 gold / min
14
2 placed · 2 cleared
191
8.2 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdurzy siur#jdkur
Mordekaiser · Top
1 / 10 / 0
6.3% KP
6,625
11.9% share
6,717g
138 CS · 5.9/m
Stefkec#S n Y
Zed · Jungle
3 / 5 / 2
31.3% KP
13,203
23.7% share
11,531g
191 CS · 8.2/m
Another Day#000
Yone · Mid
6 / 4 / 2
50% KP
15,532
27.9% share
11,267g
210 CS · 9.1/m
tainted memories#505
Ezreal · ADC
3 / 6 / 2
31.3% KP
11,906
21.4% share
9,790g
134 CS · 5.8/m
Kourem#EUNE
Seraphine · Support
3 / 14 / 5
50% KP
8,445
15.2% share
7,258g
37 CS · 1.6/m
Red side
VictorySobczu#EUNE
Rumble · Top
7 / 2 / 6
33.3% KP
18,357
19.6% share
11,158g
183 CS · 7.9/m
memento mori#echo
Sylas · Jungle
5 / 2 / 10
38.5% KP
12,477
13.3% share
10,623g
155 CS · 6.7/m
hullo#dadad
LeBlanc · Mid
2 / 5 / 5
17.9% KP
10,887
11.6% share
8,175g
130 CS · 5.6/m
EUNE LOCOTENENT#1945
Draven · ADC
20 / 2 / 8
71.8% KP
40,366
43.1% share
20,314g
226 CS · 9.7/m
NepriateL#fesak
Pyke · Support
5 / 5 / 13
46.2% KP
11,478
12.3% share
9,106g
36 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
