Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Defeat
Ranked Solo/Duo · 112 days ago
17 / 6 / 8
K / D / A
55.6%
Kill participation
1,655.3
Damage / min
21,274g
658.6 gold / min
17
2 placed · 4 cleared
260
8 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
0
Inhibitors
1
Herald
0
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStefkec#S n Y
Zed · Top
17 / 6 / 8
55.6% KP
53,466
35.5% share
21,274g
260 CS · 8/m
Ichigo Kurosaki#BLEA1
Lee Sin · Jungle
6 / 10 / 7
28.9% KP
13,841
9.2% share
12,850g
202 CS · 6.3/m
صلاح الدين#اقصى
Viktor · Mid
7 / 14 / 6
28.9% KP
36,089
24% share
13,490g
240 CS · 7.4/m
Trawis Kot#EUNE
Ezreal · ADC
12 / 10 / 9
46.7% KP
39,371
26.1% share
15,696g
235 CS · 7.3/m
VokounRevival#Voko
Rakan · Support
3 / 8 / 19
48.9% KP
7,855
5.2% share
10,693g
35 CS · 1.1/m
Red side
Victoryi play cs2#vac
Twisted Fate · Top
13 / 12 / 16
60.4% KP
36,970
25.9% share
16,717g
141 CS · 4.4/m
TRUE HECARIM#2016
Hecarim · Jungle
7 / 11 / 12
39.6% KP
23,682
16.6% share
15,225g
241 CS · 7.5/m
Goody#LFT
Kayle · Mid
25 / 4 / 10
72.9% KP
64,498
45.2% share
21,918g
293 CS · 9.1/m
Katari#Gwen
Kai'Sa · ADC
2 / 9 / 4
12.5% KP
7,092
5% share
11,706g
215 CS · 6.7/m
DRAVEN MAZDA#YUUMI
Yuumi · Support
1 / 9 / 31
66.7% KP
10,540
7.4% share
10,529g
12 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
