Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 111 days ago
14 / 5 / 16
K / D / A
66.7%
Kill participation
1,574.4
Damage / min
21,533g
661.2 gold / min
19
3 placed · 6 cleared
278
8.5 CS / min
Objective control
2
Dragons
2
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathypergamy#rope
Yone · Top
7 / 6 / 4
28.9% KP
29,576
19.2% share
15,978g
269 CS · 8.3/m
Łűńåćy őƒ ÂÐÇ#ZERO
Sylas · Jungle
5 / 10 / 13
47.4% KP
29,634
19.3% share
13,778g
203 CS · 6.2/m
apantsak#ΝΩΕ
Kalista · Mid
11 / 11 / 7
47.4% KP
39,877
25.9% share
15,110g
238 CS · 7.3/m
Misanthrope#G0AT
Ezreal · ADC
9 / 10 / 11
52.6% KP
38,343
24.9% share
15,186g
240 CS · 7.4/m
Parents Diff#GGEZ
Rell · Support
6 / 8 / 19
65.8% KP
16,420
10.7% share
11,445g
28 CS · 0.9/m
Red side
VictorySamsungWorldCZ#8127
Gragas · Top
5 / 7 / 13
40% KP
29,940
18.4% share
12,453g
219 CS · 6.7/m
16 γραμμες#11111
Ekko · Jungle
15 / 6 / 14
64.4% KP
44,581
27.4% share
18,597g
264 CS · 8.1/m
Bartek Piguła #EUNE
Lissandra · Mid
7 / 11 / 16
51.1% KP
24,909
15.3% share
12,989g
233 CS · 7.2/m
Stefkec#S n Y
Zed · ADC
14 / 5 / 16
66.7% KP
51,272
31.5% share
21,533g
278 CS · 8.5/m
heartless#bvrdo
Bard · Support
4 / 10 / 30
75.6% KP
11,857
7.3% share
11,693g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
