Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 109 days ago
14 / 9 / 4
K / D / A
62.1%
Kill participation
1,475.6
Damage / min
16,165g
508.3 gold / min
18
3 placed · 2 cleared
203
6.4 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory90s#999
Skarner · Top
10 / 6 / 14
43.6% KP
35,426
23% share
14,460g
223 CS · 7/m
Which 1 is real#EUNE
Shaco · Jungle
21 / 5 / 13
61.8% KP
32,917
21.4% share
17,801g
197 CS · 6.2/m
hussars meretrix#EUNE
Ekko · Mid
13 / 6 / 12
45.5% KP
37,233
24.2% share
14,207g
188 CS · 5.9/m
Celestial Draco#EUNE
Aurelion Sol · ADC
9 / 5 / 18
49.1% KP
36,816
24% share
15,052g
228 CS · 7.2/m
AimKat#EUNE
Alistar · Support
2 / 7 / 29
56.4% KP
11,307
7.4% share
10,323g
30 CS · 0.9/m
Red side
DefeatHaiXCRO#EUNE
Darius · Top
7 / 13 / 8
51.7% KP
37,519
24.5% share
14,457g
235 CS · 7.4/m
TRUE HECARIM#2016
Hecarim · Jungle
1 / 13 / 8
31% KP
19,712
12.9% share
10,503g
193 CS · 6.1/m
Stefkec#S n Y
Aurora · Mid
14 / 9 / 4
62.1% KP
46,923
30.7% share
16,165g
203 CS · 6.4/m
Zackle#trash
Sivir · ADC
2 / 12 / 8
34.5% KP
27,282
17.8% share
13,221g
251 CS · 7.9/m
henddżob w gumie#44487
Bard · Support
5 / 8 / 17
75.9% KP
21,541
14.1% share
10,623g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
