Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 109 days ago
5 / 4 / 15
K / D / A
52.6%
Kill participation
952.9
Damage / min
12,800g
534.8 gold / min
6
1 placed · 1 cleared
188
7.9 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytoxar1#gaga
Singed · Top
4 / 1 / 10
36.8% KP
13,721
14.4% share
11,294g
249 CS · 10.4/m
GórnikWałbrzych#kibic
Volibear · Jungle
10 / 1 / 11
55.3% KP
23,560
24.7% share
13,113g
214 CS · 8.9/m
Stefkec#S n Y
Zed · Mid
5 / 4 / 15
52.6% KP
22,805
23.9% share
12,800g
188 CS · 7.9/m
진홍빛추적자#6072
Twitch · ADC
12 / 4 / 9
55.3% KP
24,029
25.2% share
13,816g
163 CS · 6.8/m
Thë Ðećeîver PR#EUNE
Shaco · Support
7 / 4 / 11
47.4% KP
11,322
11.9% share
8,669g
37 CS · 1.5/m
Red side
DefeatPrincess#tbris
Tryndamere · Top
3 / 3 / 3
42.9% KP
11,689
18.5% share
9,618g
212 CS · 8.9/m
16 γραμμες#11111
Ekko · Jungle
4 / 7 / 4
57.1% KP
15,773
24.9% share
10,164g
143 CS · 6/m
Kapitan Quackle#EUNE
Yasuo · Mid
4 / 12 / 2
42.9% KP
16,574
26.2% share
9,291g
152 CS · 6.4/m
engiu#NEVER
Vayne · ADC
3 / 7 / 4
50% KP
14,615
23.1% share
9,870g
160 CS · 6.7/m
Gracie Abrams#3FAN
Thresh · Support
0 / 9 / 7
50% KP
4,691
7.4% share
5,611g
23 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
