Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 107 days ago
5 / 3 / 4
K / D / A
32.1%
Kill participation
946.3
Damage / min
12,461g
579.1 gold / min
10
3 placed · 3 cleared
223
10.4 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTWTV nikzviar#nikzv
Singed · Top
5 / 4 / 5
35.7% KP
10,180
16% share
10,289g
198 CS · 9.2/m
piotrek12445#EUNE
Master Yi · Jungle
8 / 1 / 3
39.3% KP
7,280
11.4% share
11,558g
171 CS · 7.9/m
Stefkec#S n Y
Zed · Mid
5 / 3 / 4
32.1% KP
20,361
31.9% share
12,461g
223 CS · 10.4/m
komandata#Nerf
Kai'Sa · ADC
9 / 1 / 3
42.9% KP
18,981
29.8% share
13,527g
224 CS · 10.4/m
lllIIIIllllIIl#EUNE
Karma · Support
1 / 3 / 15
57.1% KP
6,954
10.9% share
7,612g
15 CS · 0.7/m
Red side
Defeatkevin de bruyne#7684
Yasuo · Top
5 / 5 / 2
58.3% KP
8,856
24% share
8,348g
175 CS · 8.1/m
Wieszczka#EUNE
Nocturne · Jungle
3 / 7 / 2
41.7% KP
7,013
19% share
9,494g
163 CS · 7.6/m
DaxenGunslinger#EUNE
Vladimir · Mid
1 / 4 / 0
8.3% KP
8,397
22.8% share
6,668g
163 CS · 7.6/m
S I V L A#GTP
Viktor · ADC
1 / 9 / 2
25% KP
6,406
17.4% share
6,663g
121 CS · 5.6/m
drgd#2711
Pyke · Support
2 / 4 / 5
58.3% KP
6,171
16.7% share
6,067g
37 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
