Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 107 days ago
19 / 7 / 10
K / D / A
59.2%
Kill participation
1,779
Damage / min
24,897g
641.4 gold / min
14
13 placed · 0 cleared
270
7 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
4
Dragons
2
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNagi Seishirø#Fog
Yone · Top
9 / 6 / 10
38.8% KP
42,594
23.8% share
17,341g
318 CS · 8.2/m
Represl#000
Skarner · Jungle
5 / 3 / 21
53.1% KP
23,229
13% share
16,692g
274 CS · 7.1/m
GOD COMPLEXES#999
Irelia · Mid
15 / 15 / 10
51% KP
32,313
18.1% share
20,028g
255 CS · 6.6/m
Stefkec#S n Y
Aurora · ADC
19 / 7 / 10
59.2% KP
69,055
38.6% share
24,897g
270 CS · 7/m
KarmaIsByMySide#Karma
Thresh · Support
1 / 14 / 29
61.2% KP
11,546
6.5% share
11,333g
15 CS · 0.4/m
Red side
DefeatFAME AND GLORY#NPD
Renekton · Top
4 / 13 / 9
28.9% KP
23,496
12% share
12,493g
217 CS · 5.6/m
PomeranianOwner#EUNE
Ekko · Jungle
23 / 7 / 11
75.6% KP
62,677
31.9% share
22,050g
295 CS · 7.6/m
Cieply Harnas#SMAK
Viktor · Mid
5 / 11 / 18
51.1% KP
43,259
22% share
15,935g
280 CS · 7.2/m
한국어가 아님#1567
Lucian · ADC
5 / 10 / 11
35.6% KP
36,100
18.4% share
16,420g
286 CS · 7.4/m
xiaobaopyke#zz1
Pyke · Support
8 / 8 / 25
73.3% KP
31,076
15.8% share
15,198g
38 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
