Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 106 days ago
21 / 1 / 15
K / D / A
69.2%
Kill participation
2,513
Damage / min
18,671g
581 gold / min
16
3 placed · 5 cleared
293
9.1 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhussars meretrix#EUNE
Fiora · Top
8 / 10 / 9
32.7% KP
42,671
20.9% share
14,907g
249 CS · 7.7/m
IT IS HUNTING US#EUNE
Kayn · Jungle
16 / 6 / 13
55.8% KP
39,096
19.2% share
16,504g
210 CS · 6.5/m
Stefkec#S n Y
Aurora · Mid
21 / 1 / 15
69.2% KP
80,750
39.6% share
18,671g
293 CS · 9.1/m
ZARATHUSTRA#MOON
Swain · ADC
5 / 7 / 16
40.4% KP
28,766
14.1% share
12,264g
187 CS · 5.8/m
Τanjiro kamado#EUNE
Thresh · Support
2 / 5 / 25
51.9% KP
12,496
6.1% share
9,382g
24 CS · 0.7/m
Red side
DefeatMisanthrope#G0AT
Wukong · Top
6 / 13 / 3
31% KP
24,109
17.9% share
10,584g
167 CS · 5.2/m
Reyst1#EUNE
Sylas · Jungle
11 / 10 / 1
41.4% KP
28,992
21.5% share
15,415g
220 CS · 6.8/m
jointisport#022
Sion · Mid
5 / 7 / 5
34.5% KP
31,904
23.6% share
14,065g
247 CS · 7.7/m
DaxenGunslinger#EUNE
Vladimir · ADC
2 / 8 / 7
31% KP
27,375
20.3% share
12,369g
249 CS · 7.7/m
90s#999
Skarner · Support
5 / 14 / 7
41.4% KP
22,628
16.8% share
10,170g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
