Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 106 days ago
10 / 5 / 2
K / D / A
46.2%
Kill participation
1,354.1
Damage / min
12,381g
483 gold / min
16
4 placed · 3 cleared
194
7.6 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorykoreanZookeeper#111
Maokai · Top
4 / 3 / 10
40% KP
19,200
18.1% share
10,105g
203 CS · 7.9/m
Reyst1#EUNE
Naafiri · Jungle
8 / 6 / 10
51.4% KP
23,227
21.9% share
14,123g
204 CS · 8/m
Dixa#9722
Locke · Mid
10 / 6 / 3
37.1% KP
20,659
19.4% share
11,482g
168 CS · 6.6/m
The Αrtist#EUNE
Ezreal · ADC
9 / 5 / 12
60% KP
31,396
29.5% share
14,782g
234 CS · 9.1/m
WillTheScout#EUNE
Pyke · Support
4 / 6 / 12
45.7% KP
11,813
11.1% share
8,319g
18 CS · 0.7/m
Red side
Defeatartuditu#001
Sejuani · Top
2 / 4 / 3
19.2% KP
21,079
21.1% share
9,024g
184 CS · 7.2/m
BloodOnTheYeezys#XTCY
Ekko · Jungle
7 / 9 / 8
57.7% KP
14,899
14.9% share
10,552g
134 CS · 5.2/m
Stefkec#S n Y
Aurora · Mid
10 / 5 / 2
46.2% KP
34,709
34.7% share
12,381g
194 CS · 7.6/m
kocham kotki#purr
Jinx · ADC
5 / 11 / 10
57.7% KP
23,507
23.5% share
11,115g
145 CS · 5.7/m
EIite of Αgartha#Υakub
Karma · Support
2 / 6 / 13
57.7% KP
5,712
5.7% share
7,231g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
