Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 103 days ago
15 / 4 / 14
K / D / A
54.7%
Kill participation
1,459.8
Damage / min
18,292g
500.2 gold / min
37
26 placed · 1 cleared
270
7.4 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
4
Inhibitors
0
Herald
2
Dragons
1
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySisyphus#15975
Tryndamere · Top
8 / 10 / 5
24.5% KP
33,699
19.2% share
17,076g
327 CS · 8.9/m
Slow clicks#ADCD
Jarvan IV · Jungle
15 / 5 / 24
73.6% KP
37,503
21.4% share
19,081g
231 CS · 6.3/m
Stefkec#S n Y
Aurora · Mid
15 / 4 / 14
54.7% KP
53,381
30.4% share
18,292g
270 CS · 7.4/m
hXTY#ZERI
Xayah · ADC
9 / 8 / 16
47.2% KP
21,760
12.4% share
19,773g
290 CS · 7.9/m
neuxoss#초승달
Seraphine · Support
6 / 9 / 23
54.7% KP
29,185
16.6% share
12,526g
28 CS · 0.8/m
Red side
DefeatPatonthert#7772
Zyra · Top
11 / 12 / 10
58.3% KP
50,599
29.9% share
16,677g
232 CS · 6.3/m
Hideki Tojo#2442
Xin Zhao · Jungle
5 / 12 / 7
33.3% KP
25,621
15.2% share
13,163g
205 CS · 5.6/m
J0HN KIRIAK0U#humus
Qiyana · Mid
10 / 7 / 3
36.1% KP
44,085
26.1% share
17,503g
314 CS · 8.6/m
Yumara#mel
Lucian · ADC
7 / 10 / 10
47.2% KP
31,889
18.9% share
16,972g
255 CS · 7/m
parkour kitten#YOOO
Sona · Support
3 / 12 / 21
66.7% KP
16,859
10% share
12,120g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
