Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Summoner's Rift · 100 days ago
12 / 6 / 9
K / D / A
43.8%
Kill participation
1,396.1
Damage / min
14,752g
524.7 gold / min
20
5 placed · 5 cleared
194
6.9 CS / min
Objective control
2
Dragons
2
Baron
13
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPOLAND#NCRM
Urgot · Top
11 / 6 / 13
50% KP
35,051
26.9% share
16,217g
234 CS · 8.3/m
SMECAR1#EUNE1
Master Yi · Jungle
14 / 7 / 6
41.7% KP
19,660
15.1% share
15,507g
242 CS · 8.6/m
Stefkec#S n Y
Aurora · Mid
12 / 6 / 9
43.8% KP
39,254
30.1% share
14,752g
194 CS · 6.9/m
Morgano#NatMK
Yasuo · ADC
10 / 11 / 7
35.4% KP
29,421
22.5% share
13,914g
202 CS · 7.2/m
BELARUS#MILIO
Soraka · Support
1 / 4 / 32
68.8% KP
7,134
5.5% share
10,367g
22 CS · 0.8/m
Red side
DefeatDeath Stalker#Solo
Kennen · Top
7 / 12 / 8
44.1% KP
22,556
18.9% share
11,734g
165 CS · 5.9/m
scyzuu#xxx
Olaf · Jungle
6 / 10 / 11
50% KP
19,492
16.3% share
11,125g
173 CS · 6.2/m
Modliszka1#EUNE1
Seraphine · Mid
11 / 9 / 12
67.6% KP
34,020
28.5% share
13,823g
180 CS · 6.4/m
yzPingo#4447
Ezreal · ADC
9 / 7 / 11
58.8% KP
34,954
29.3% share
15,704g
239 CS · 8.5/m
FBI Open Bot#Noob
Karma · Support
1 / 10 / 23
70.6% KP
8,441
7.1% share
8,784g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
