Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Summoner's Rift · 100 days ago
6 / 9 / 12
K / D / A
58.1%
Kill participation
793.5
Damage / min
13,764g
386.6 gold / min
23
14 placed · 2 cleared
266
7.5 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThe Skyllz#EUW
Camille · Top
8 / 4 / 9
43.6% KP
33,647
22.5% share
15,060g
223 CS · 6.3/m
KIR4O SVINQTA#XAXAX
Lee Sin · Jungle
11 / 8 / 8
48.7% KP
20,819
14% share
15,778g
219 CS · 6.2/m
kezzintt#X1V9
Ahri · Mid
5 / 6 / 21
66.7% KP
36,356
24.4% share
16,720g
297 CS · 8.3/m
komandata#Nerf
Smolder · ADC
11 / 3 / 9
51.3% KP
44,524
29.8% share
20,632g
342 CS · 9.6/m
Impulsive#000
Pyke · Support
4 / 10 / 15
48.7% KP
13,879
9.3% share
12,217g
30 CS · 0.8/m
Red side
DefeatPOLAND#NCRM
Urgot · Top
5 / 9 / 5
32.3% KP
31,259
22.9% share
14,616g
281 CS · 7.9/m
SMECAR1#EUNE1
Talon · Jungle
7 / 10 / 4
35.5% KP
28,754
21.1% share
14,987g
266 CS · 7.5/m
Stefkec#S n Y
Orianna · Mid
6 / 9 / 12
58.1% KP
28,250
20.7% share
13,764g
266 CS · 7.5/m
Morgano#NatMK
Veigar · ADC
12 / 7 / 10
71% KP
43,831
32.1% share
16,870g
243 CS · 6.8/m
BELARUS#MILIO
Soraka · Support
1 / 4 / 22
74.2% KP
4,376
3.2% share
10,181g
40 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
