Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 100 days ago
8 / 8 / 11
K / D / A
32.8%
Kill participation
1,097.3
Damage / min
14,594g
421.2 gold / min
21
6 placed · 2 cleared
233
6.7 CS / min
Objective control
4
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStefanosAleksand#EUNE
Tryndamere · Top
9 / 8 / 8
29.3% KP
19,288
11.9% share
15,904g
301 CS · 8.7/m
Reyst1#EUNE
Kha'Zix · Jungle
14 / 7 / 14
48.3% KP
33,827
20.9% share
15,623g
200 CS · 5.8/m
Stefkec#S n Y
Aurora · Mid
8 / 8 / 11
32.8% KP
38,021
23.4% share
14,594g
233 CS · 6.7/m
Navoxia#Śmieć
Caitlyn · ADC
10 / 8 / 11
36.2% KP
24,155
14.9% share
16,995g
226 CS · 6.5/m
Dominance#0009
Shaco · Support
17 / 13 / 15
55.2% KP
46,884
28.9% share
14,843g
21 CS · 0.6/m
Red side
VictoryJamal Musiala#DE42
Jax · Top
5 / 9 / 4
20.5% KP
24,469
16% share
14,498g
291 CS · 8.4/m
16 γραμμες#11111
Ekko · Jungle
12 / 6 / 12
54.5% KP
31,461
20.6% share
19,413g
285 CS · 8.2/m
Frenkiee#EUNE
Syndra · Mid
13 / 15 / 10
52.3% KP
39,493
25.9% share
16,944g
240 CS · 6.9/m
Rewright#Kiraj
Ezreal · ADC
8 / 17 / 13
47.7% KP
36,758
24.1% share
16,143g
211 CS · 6.1/m
Vigilante#VLAD
Senna · Support
6 / 11 / 19
56.8% KP
20,488
13.4% share
13,603g
45 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
