Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 100 days ago
1 / 5 / 17
K / D / A
41.9%
Kill participation
518.7
Damage / min
9,894g
326.2 gold / min
85
34 placed · 10 cleared
48
1.6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatchinnese 拉屎#PIOTR
Locke · Top
8 / 10 / 5
38.2% KP
22,197
17.6% share
13,038g
174 CS · 5.7/m
GothLover27#Real
Viego · Jungle
8 / 10 / 7
44.1% KP
27,044
21.5% share
12,480g
179 CS · 5.9/m
Jordan Barrett#MODEL
Yone · Mid
8 / 3 / 5
38.2% KP
28,233
22.4% share
14,467g
288 CS · 9.5/m
Rewright#Kiraj
Senna · ADC
5 / 16 / 16
61.8% KP
22,047
17.5% share
12,318g
129 CS · 4.3/m
Frenkiee#EUNE
Syndra · Support
5 / 4 / 12
50% KP
26,426
21% share
11,760g
84 CS · 2.8/m
Red side
VictoryJahač Apokalipse#6999
Irelia · Top
6 / 9 / 4
23.3% KP
23,163
17.3% share
13,661g
246 CS · 8.1/m
alexx#1v9
Sylas · Jungle
21 / 4 / 4
58.1% KP
43,661
32.6% share
20,030g
246 CS · 8.1/m
RYOIKI TENKAI#271
Galio · Mid
2 / 6 / 13
34.9% KP
20,908
15.6% share
11,434g
177 CS · 5.8/m
GODRA MID ABUSE#AA20
Camille · ADC
13 / 10 / 5
41.9% KP
30,559
22.8% share
15,271g
193 CS · 6.4/m
Stefkec#S n Y
Seraphine · Support
1 / 5 / 17
41.9% KP
15,734
11.7% share
9,894g
48 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
