Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 97 days ago
11 / 4 / 12
K / D / A
56.1%
Kill participation
1,383.8
Damage / min
14,968g
512 gold / min
19
10 placed · 0 cleared
259
8.9 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSisyphus#15975
Tryndamere · Top
5 / 4 / 6
50% KP
32,999
28.4% share
12,280g
211 CS · 7.2/m
Dominance#0009
Shaco · Jungle
12 / 6 / 2
63.6% KP
26,201
22.5% share
15,564g
207 CS · 7.1/m
Admiral#BiH
Taliyah · Mid
2 / 11 / 8
45.5% KP
21,224
18.2% share
10,463g
210 CS · 7.2/m
Gløry Ϊn Deáth#SION
Senna · ADC
3 / 6 / 9
54.5% KP
24,034
20.7% share
11,526g
192 CS · 6.6/m
NitroFiora#duel
Karma · Support
0 / 14 / 8
36.4% KP
11,872
10.2% share
7,162g
24 CS · 0.8/m
Red side
VictoryTenacityJunkie#EUNE
Nasus · Top
5 / 6 / 3
19.5% KP
9,781
9.1% share
10,091g
135 CS · 4.6/m
GHØSTFACE#ghost
Bel'Veth · Jungle
6 / 3 / 10
39% KP
14,878
13.9% share
13,887g
216 CS · 7.4/m
Stefkec#S n Y
Orianna · Mid
11 / 4 / 12
56.1% KP
40,452
37.8% share
14,968g
259 CS · 8.9/m
CraKed#EUNE
Cho'Gath · ADC
10 / 5 / 9
46.3% KP
22,543
21% share
13,522g
203 CS · 6.9/m
Zed The Suiiiiii#MUSTA
Pyke · Support
9 / 4 / 17
63.4% KP
19,453
18.2% share
10,873g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
