Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 95 days ago
3 / 4 / 14
K / D / A
54.8%
Kill participation
916.4
Damage / min
11,558g
425.7 gold / min
14
7 placed · 1 cleared
231
8.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSisyphus#15975
Tryndamere · Top
0 / 6 / 2
11.1% KP
16,374
23.2% share
9,193g
222 CS · 8.2/m
operem ti#mamu
Kha'Zix · Jungle
6 / 5 / 6
66.7% KP
13,665
19.4% share
10,892g
166 CS · 6.1/m
Ahri Z Warszawy#AZU
Ahri · Mid
4 / 3 / 4
44.4% KP
15,830
22.5% share
10,047g
212 CS · 7.8/m
VokounRevival#Voko
Vel'Koz · ADC
6 / 9 / 2
44.4% KP
19,912
28.3% share
11,540g
186 CS · 6.9/m
Vojta#0018
Lulu · Support
2 / 8 / 10
66.7% KP
4,694
6.7% share
7,657g
29 CS · 1.1/m
Red side
VictoryImagine pinging#9497
Urgot · Top
6 / 2 / 2
25.8% KP
20,779
21.4% share
13,419g
244 CS · 9/m
Łűńåćy őƒ ÂÐÇ#ZERO
Sylas · Jungle
6 / 3 / 13
61.3% KP
16,007
16.5% share
12,346g
183 CS · 6.7/m
Stefkec#S n Y
Orianna · Mid
3 / 4 / 14
54.8% KP
24,879
25.6% share
11,558g
231 CS · 8.5/m
i love altgirls#rank1
Ashe · ADC
8 / 5 / 9
54.8% KP
19,754
20.3% share
14,097g
214 CS · 7.9/m
Peto#noob
Camille · Support
8 / 4 / 8
51.6% KP
15,669
16.1% share
9,685g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
