Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 95 days ago
17 / 5 / 6
K / D / A
48.9%
Kill participation
1,867.4
Damage / min
15,850g
521.1 gold / min
26
12 placed · 2 cleared
218
7.2 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryludwikhlt3eracc#FIST
Yone · Top
7 / 14 / 7
29.8% KP
30,371
20.5% share
13,245g
236 CS · 7.8/m
Gotsyk#CWL
Jarvan IV · Jungle
8 / 5 / 18
55.3% KP
23,420
15.8% share
16,682g
244 CS · 8/m
Stefkec#S n Y
Aurora · Mid
17 / 5 / 6
48.9% KP
56,801
38.3% share
15,850g
218 CS · 7.2/m
asdfasfas#jiji
Ryze · ADC
13 / 6 / 7
42.6% KP
33,542
22.6% share
16,607g
226 CS · 7.4/m
Hate#1502
Zilean · Support
2 / 3 / 25
57.4% KP
4,365
2.9% share
10,778g
36 CS · 1.2/m
Red side
DefeatnikosGotze11#EUNE
Jayce · Top
17 / 11 / 3
60.6% KP
49,808
39.5% share
16,413g
181 CS · 6/m
GlavicSoru#1312
Darius · Jungle
5 / 8 / 7
36.4% KP
19,154
15.2% share
13,286g
210 CS · 6.9/m
ELA KAI POU EII#EUNE
Kayle · Mid
3 / 9 / 4
21.2% KP
20,269
16.1% share
11,244g
233 CS · 7.7/m
Mokokoprince#EUNE2
Yunara · ADC
4 / 12 / 4
24.2% KP
25,335
20.1% share
13,459g
252 CS · 8.3/m
XXXGOLEMXXX#777
Nami · Support
4 / 7 / 11
45.5% KP
11,506
9.1% share
10,055g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
