Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 88 days ago
8 / 5 / 17
K / D / A
59.5%
Kill participation
1,192.5
Damage / min
13,482g
527.7 gold / min
21
9 placed · 3 cleared
222
8.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmutkic123#EUNE
Fiora · Top
2 / 10 / 1
11.5% KP
13,542
15.4% share
8,013g
162 CS · 6.3/m
MakeMeIceCream#KY555
Talon · Jungle
7 / 5 / 5
46.2% KP
15,145
17.3% share
12,052g
163 CS · 6.4/m
Erring#ASDF
Sylas · Mid
4 / 9 / 3
26.9% KP
19,770
22.5% share
8,741g
172 CS · 6.7/m
EUNE LOCOTENENT#1945
Draven · ADC
11 / 9 / 5
61.5% KP
30,128
34.3% share
14,982g
188 CS · 7.4/m
WillTheScout#EUNE
Pyke · Support
2 / 9 / 12
53.8% KP
9,153
10.4% share
7,546g
8 CS · 0.3/m
Red side
VictoryChudMaxxingDelux#INTEL
Udyr · Top
10 / 0 / 6
38.1% KP
23,124
20.6% share
13,267g
232 CS · 9.1/m
Dindi#DEX
Nasus · Jungle
9 / 2 / 13
52.4% KP
26,405
23.5% share
13,819g
201 CS · 7.9/m
Stefkec#S n Y
Orianna · Mid
8 / 5 / 17
59.5% KP
30,469
27.1% share
13,482g
222 CS · 8.7/m
IT IS HUNTING US#EUNE
Camille · ADC
10 / 8 / 4
33.3% KP
20,367
18.1% share
12,262g
135 CS · 5.3/m
Pumped Tomi#OSNS
Bard · Support
5 / 11 / 17
52.4% KP
11,893
10.6% share
9,288g
12 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
