Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 86 days ago
5 / 6 / 5
K / D / A
52.6%
Kill participation
900.6
Damage / min
10,517g
399.4 gold / min
18
8 placed · 2 cleared
213
8.1 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVryn#Vryn
Shen · Top
3 / 7 / 6
37.5% KP
10,101
11.8% share
7,741g
116 CS · 4.4/m
3zozzzz#Ghost
Kindred · Jungle
18 / 4 / 5
95.8% KP
34,126
39.9% share
16,848g
210 CS · 8/m
DesperateNasus#K R
Kayle · Mid
1 / 3 / 9
41.7% KP
14,452
16.9% share
11,623g
234 CS · 8.9/m
gustavjk#EUNE
Vladimir · ADC
2 / 1 / 9
45.8% KP
18,678
21.9% share
11,330g
230 CS · 8.7/m
Sokoutii#EUNE
Nami · Support
0 / 4 / 19
79.2% KP
8,114
9.5% share
7,888g
32 CS · 1.2/m
Red side
DefeatBest Troll EU2#MiM
Gangplank · Top
7 / 5 / 5
63.2% KP
34,788
34.2% share
12,251g
215 CS · 8.2/m
Glaive en main#tuer
Hecarim · Jungle
1 / 5 / 5
31.6% KP
9,140
9% share
9,147g
193 CS · 7.3/m
Stefkec#S n Y
Orianna · Mid
5 / 6 / 5
52.6% KP
23,716
23.3% share
10,517g
213 CS · 8.1/m
Kleenjoyer#karzy
Yunara · ADC
5 / 4 / 5
52.6% KP
22,226
21.8% share
12,297g
231 CS · 8.8/m
JustAkaliPlayer#AKALI
Sona · Support
1 / 4 / 10
57.9% KP
11,972
11.8% share
7,278g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
