Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 86 days ago
2 / 10 / 7
K / D / A
60%
Kill participation
675.8
Damage / min
8,296g
352 gold / min
16
7 placed · 1 cleared
175
7.4 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJerryJingleberry#Terry
Tryndamere · Top
5 / 4 / 8
34.2% KP
20,739
20.3% share
10,033g
148 CS · 6.3/m
InsaneRobča#EUNE
Locke · Jungle
10 / 3 / 9
50% KP
23,437
23% share
13,052g
179 CS · 7.6/m
flyerbek#mint
Irelia · Mid
15 / 2 / 8
60.5% KP
31,798
31.2% share
13,932g
209 CS · 8.9/m
Kapitan Quackle#EUNE
Yasuo · ADC
5 / 5 / 10
39.5% KP
15,396
15.1% share
10,405g
153 CS · 6.5/m
OTPYasuo55#EUNE
Janna · Support
3 / 1 / 23
68.4% KP
10,677
10.5% share
8,560g
22 CS · 0.9/m
Red side
DefeatYou are Both Bad#EUNE
Warwick · Top
6 / 7 / 4
66.7% KP
24,709
32.4% share
10,283g
171 CS · 7.3/m
Nyrevz#4396
Hecarim · Jungle
1 / 7 / 9
66.7% KP
12,578
16.5% share
8,209g
158 CS · 6.7/m
Stefkec#S n Y
Orianna · Mid
2 / 10 / 7
60% KP
15,927
20.9% share
8,296g
175 CS · 7.4/m
George Flowber#FENT
Mel · ADC
5 / 7 / 3
53.3% KP
14,915
19.6% share
10,096g
168 CS · 7.1/m
Bobuss#EUNE
Bard · Support
1 / 7 / 8
60% KP
8,058
10.6% share
6,099g
12 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
