Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 86 days ago
23 / 6 / 4
K / D / A
69.2%
Kill participation
2,693.6
Damage / min
24,823g
660.2 gold / min
38
7 placed · 7 cleared
323
8.6 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStefkec#S n Y
Aurora · Top
23 / 6 / 4
69.2% KP
101,281
47% share
24,823g
323 CS · 8.6/m
LordEpsilonMii#EUNE
Graves · Jungle
6 / 9 / 9
38.5% KP
31,495
14.6% share
15,088g
247 CS · 6.6/m
BYLB Eternal#EUNE
Cassiopeia · Mid
4 / 9 / 10
35.9% KP
34,773
16.2% share
14,147g
246 CS · 6.5/m
Bedele#1v9
Brand · ADC
2 / 14 / 8
25.6% KP
29,036
13.5% share
12,818g
230 CS · 6.1/m
flyerbek#mint
Riven · Support
4 / 11 / 7
28.2% KP
18,723
8.7% share
12,658g
98 CS · 2.6/m
Red side
VictoryMatthew King#2796
Shen · Top
3 / 9 / 14
34.7% KP
20,941
12% share
14,287g
256 CS · 6.8/m
Misanthrope#G0AT
Wukong · Jungle
8 / 10 / 12
40.8% KP
24,674
14.2% share
16,587g
285 CS · 7.6/m
Moon#Blau
Vladimir · Mid
16 / 5 / 11
55.1% KP
56,877
32.7% share
20,582g
313 CS · 8.3/m
Yumara#mel
Jhin · ADC
18 / 7 / 17
71.4% KP
52,542
30.2% share
22,471g
257 CS · 6.8/m
LuxLikeYoureDead#EUNE
Bard · Support
4 / 8 / 30
69.4% KP
19,036
10.9% share
12,040g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
