Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 85 days ago
10 / 5 / 12
K / D / A
44.9%
Kill participation
1,822.5
Damage / min
18,056g
557 gold / min
15
2 placed · 2 cleared
249
7.7 CS / min
Objective control
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCouldntCareLess#4Real
Jinx · Top
6 / 13 / 9
39.5% KP
26,529
19.7% share
13,246g
198 CS · 6.1/m
IT IS HUNTING US#EUNE
Camille · Jungle
11 / 9 / 12
60.5% KP
34,995
26% share
16,668g
199 CS · 6.1/m
shen fangirl#zzz
Shen · Mid
4 / 6 / 13
44.7% KP
19,540
14.5% share
11,543g
247 CS · 7.6/m
ClaudiuBluE#EUNE
Swain · ADC
9 / 11 / 10
50% KP
28,955
21.5% share
13,361g
200 CS · 6.2/m
shizeR#style
Senna · Support
8 / 10 / 14
57.9% KP
24,645
18.3% share
14,222g
51 CS · 1.6/m
Red side
VictoryToxic Bean#EUNE
Gangplank · Top
6 / 11 / 10
32.7% KP
24,741
14.4% share
14,908g
229 CS · 7.1/m
ESBA Doge#ESBA
Lillia · Jungle
14 / 5 / 15
59.2% KP
38,812
22.6% share
18,966g
287 CS · 8.9/m
Stefkec#S n Y
Zed · Mid
10 / 5 / 12
44.9% KP
59,078
34.4% share
18,056g
249 CS · 7.7/m
Let me Spin Pls#EUNE
Samira · ADC
17 / 6 / 8
51% KP
40,783
23.7% share
20,503g
245 CS · 7.6/m
Martipleven#7777
Nautilus · Support
2 / 11 / 23
51% KP
8,558
5% share
10,204g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
