Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 81 days ago
8 / 7 / 12
K / D / A
47.6%
Kill participation
1,752.4
Damage / min
15,880g
414.8 gold / min
17
3 placed · 2 cleared
299
7.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryD4rkF4k3r#EUNE
Gnar · Top
5 / 6 / 14
46.3% KP
29,566
15.6% share
14,273g
232 CS · 6.1/m
Łűńåćy őƒ ÂÐÇ#ZERO
Graves · Jungle
15 / 3 / 19
82.9% KP
75,772
40.1% share
22,667g
355 CS · 9.3/m
Misanthrope#G0AT
Mel · Mid
6 / 11 / 7
31.7% KP
29,187
15.4% share
15,040g
270 CS · 7.1/m
hussars meretrix#EUNE
Ekko · ADC
14 / 10 / 11
61% KP
47,618
25.2% share
19,632g
278 CS · 7.3/m
AleEmotkaZostała#RMJ
Soraka · Support
1 / 12 / 26
65.9% KP
6,887
3.6% share
11,622g
37 CS · 1/m
Red side
DefeatStefkec#S n Y
Aurora · Top
8 / 7 / 12
47.6% KP
67,087
30.9% share
15,880g
299 CS · 7.8/m
click forward#Exile
Ambessa · Jungle
3 / 9 / 13
38.1% KP
32,614
15% share
15,272g
268 CS · 7/m
J0HN KIRIAK0U#humus
Talon · Mid
23 / 6 / 8
73.8% KP
50,985
23.5% share
20,532g
271 CS · 7.1/m
apex#20o3
Corki · ADC
6 / 8 / 10
38.1% KP
44,026
20.3% share
16,538g
257 CS · 6.7/m
Janer55#EUNE
Sylas · Support
2 / 11 / 21
54.8% KP
22,173
10.2% share
11,564g
56 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
