Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 80 days ago
14 / 8 / 10
K / D / A
70.6%
Kill participation
1,693.6
Damage / min
16,958g
514.7 gold / min
21
4 placed · 6 cleared
268
8.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatspaced out#God
Darius · Top
7 / 9 / 6
41.9% KP
23,184
20.5% share
13,286g
232 CS · 7/m
KaynYouNot#EUNE
Kayn · Jungle
8 / 6 / 9
54.8% KP
18,263
16.2% share
15,118g
245 CS · 7.4/m
J0HN KIRIAK0U#humus
Talon · Mid
7 / 8 / 6
41.9% KP
28,689
25.4% share
12,789g
234 CS · 7.1/m
gustavjk#EUNE
Vladimir · ADC
8 / 6 / 4
38.7% KP
22,355
19.8% share
15,956g
276 CS · 8.4/m
Impulsive#000
Senna · Support
1 / 5 / 16
54.8% KP
20,545
18.2% share
10,460g
58 CS · 1.8/m
Red side
VictoryPUCACE LOBANJE#LOW
Fiora · Top
6 / 6 / 3
26.5% KP
21,576
14.6% share
15,371g
293 CS · 8.9/m
12345#ari
Qiyana · Jungle
6 / 6 / 12
52.9% KP
24,610
16.6% share
15,766g
224 CS · 6.8/m
Stefkec#S n Y
Aurora · Mid
14 / 8 / 10
70.6% KP
55,803
37.7% share
16,958g
268 CS · 8.1/m
Terry McBerry#FMF
Sivir · ADC
2 / 5 / 15
50% KP
27,764
18.7% share
15,288g
277 CS · 8.4/m
OcultPaViataDate#nrasa
Poppy · Support
6 / 6 / 17
67.6% KP
18,375
12.4% share
11,311g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
