Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Defeat
Ranked Solo/Duo · 75 days ago
11 / 9 / 6
K / D / A
43.6%
Kill participation
1,264.9
Damage / min
16,023g
512.7 gold / min
9
2 placed · 1 cleared
269
8.6 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStefkec#S n Y
Zed · Top
11 / 9 / 6
43.6% KP
39,528
30.5% share
16,023g
269 CS · 8.6/m
WashedChallanger#IHFN
Sylas · Jungle
12 / 6 / 13
64.1% KP
26,145
20.2% share
15,864g
201 CS · 6.4/m
hussars meretrix#EUNE
Pantheon · Mid
8 / 8 / 9
43.6% KP
30,245
23.3% share
12,017g
206 CS · 6.6/m
LILLIA FR3AK#1v9
Neeko · ADC
4 / 10 / 9
33.3% KP
21,022
16.2% share
10,763g
187 CS · 6/m
AphonicVirtuoso#EUNE
Sona · Support
4 / 7 / 21
64.1% KP
12,660
9.8% share
10,178g
22 CS · 0.7/m
Red side
VictoryCapcaunDemon#fortn
Locke · Top
11 / 15 / 3
35% KP
24,607
17.7% share
13,841g
193 CS · 6.2/m
GabrychaBąk123#JDisa
Elise · Jungle
12 / 4 / 14
65% KP
37,631
27.1% share
18,290g
256 CS · 8.2/m
Nagi Seishirø#Fog
Yasuo · Mid
6 / 8 / 8
35% KP
21,104
15.2% share
13,058g
252 CS · 8.1/m
Let me Spin Pls#EUNE
Samira · ADC
9 / 4 / 10
47.5% KP
27,928
20.1% share
16,549g
273 CS · 8.7/m
Viroxx#EUNE
Senna · Support
2 / 8 / 27
72.5% KP
27,385
19.8% share
11,494g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
