Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 73 days ago
5 / 9 / 11
K / D / A
32%
Kill participation
825.1
Damage / min
14,229g
419.9 gold / min
23
11 placed · 1 cleared
277
8.2 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryStritzzz#TWTV
Irelia · Top
6 / 10 / 7
26% KP
24,221
15.9% share
15,259g
266 CS · 7.9/m
GabrychaBąk123#JDisa
Sylas · Jungle
17 / 6 / 16
66% KP
46,093
30.2% share
18,854g
250 CS · 7.4/m
Stefkec#S n Y
Orianna · Mid
5 / 9 / 11
32% KP
27,956
18.3% share
14,229g
277 CS · 8.2/m
Peter Parker#4526
Draven · ADC
13 / 8 / 9
44% KP
30,194
19.8% share
18,538g
236 CS · 7/m
Kebabowy Książę#PITA
Lulu · Support
9 / 4 / 23
64% KP
24,093
15.8% share
13,119g
44 CS · 1.3/m
Red side
DefeatSebastian#bebko
Gnar · Top
12 / 5 / 6
48.6% KP
32,635
24.5% share
15,337g
232 CS · 6.8/m
StylërZz#YE4T
Viego · Jungle
10 / 13 / 5
40.5% KP
22,395
16.8% share
14,632g
194 CS · 5.7/m
Primeloryz#EUNE
Xerath · Mid
9 / 4 / 14
62.2% KP
56,102
42.1% share
14,991g
237 CS · 7/m
Audire#tired
Nilah · ADC
6 / 15 / 4
27% KP
16,536
12.4% share
13,596g
187 CS · 5.5/m
AphonicVirtuoso#EUNE
Zilean · Support
0 / 13 / 16
43.2% KP
5,536
4.2% share
8,875g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
