Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 73 days ago
5 / 9 / 7
K / D / A
26.7%
Kill participation
886.7
Damage / min
13,202g
414.5 gold / min
27
6 placed · 6 cleared
231
7.3 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMy Bad Sorry#2001
Aurora · Top
4 / 7 / 4
25% KP
21,116
19.7% share
12,009g
254 CS · 8/m
takomatako#EUNE
Qiyana · Jungle
8 / 7 / 6
43.8% KP
24,539
22.9% share
15,177g
225 CS · 7.1/m
Toshinori Yagi#53X
Ekko · Mid
16 / 7 / 7
71.9% KP
35,284
32.9% share
17,608g
278 CS · 8.7/m
Smor1g1nas#EUNE
Draven · ADC
1 / 15 / 9
31.3% KP
14,744
13.8% share
11,740g
205 CS · 6.4/m
12letnijuzef#uwu
Nautilus · Support
3 / 9 / 16
59.4% KP
11,419
10.7% share
9,634g
35 CS · 1.1/m
Red side
VictoryElectric Dong#EUNE
Jayce · Top
4 / 2 / 3
15.6% KP
23,406
15.9% share
16,105g
289 CS · 9.1/m
Qiyana Jungle#420
Fizz · Jungle
6 / 8 / 9
33.3% KP
25,822
17.5% share
13,768g
230 CS · 7.2/m
Stefkec#S n Y
Zed · Mid
5 / 9 / 7
26.7% KP
28,241
19.1% share
13,202g
231 CS · 7.3/m
Die Welt Brennt#333
Tristana · ADC
25 / 8 / 6
68.9% KP
61,327
41.5% share
22,992g
253 CS · 7.9/m
LoRd Of P3aCe#EUNE
Lulu · Support
5 / 5 / 29
75.6% KP
8,872
6% share
12,154g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
