Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 68 days ago
10 / 4 / 16
K / D / A
57.8%
Kill participation
1,082.9
Damage / min
16,672g
472.5 gold / min
15
1 placed · 3 cleared
274
7.8 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryzoodlyyy#appa
Akali · Top
18 / 5 / 4
48.9% KP
37,444
24.1% share
16,045g
205 CS · 5.8/m
Stefkec#S n Y
Aurora · Jungle
10 / 4 / 16
57.8% KP
38,208
24.6% share
16,672g
274 CS · 7.8/m
Treeky#EUNE
Nasus · Mid
4 / 8 / 15
42.2% KP
23,626
15.2% share
13,687g
236 CS · 6.7/m
eladtkgs12#EUNE
Jinx · ADC
13 / 7 / 11
53.3% KP
43,608
28.1% share
19,888g
305 CS · 8.6/m
Joki#9898
Bard · Support
0 / 5 / 27
60% KP
12,264
7.9% share
10,912g
43 CS · 1.2/m
Red side
DefeatKXQ#EUNE
Akshan · Top
7 / 8 / 7
48.3% KP
28,792
17.7% share
15,120g
232 CS · 6.6/m
goth tit sniffer#97190
Ambessa · Jungle
7 / 9 / 5
41.4% KP
31,303
19.2% share
16,418g
252 CS · 7.1/m
EUNE SUBHUMANS#LDW1k
Sylas · Mid
4 / 9 / 9
44.8% KP
36,959
22.7% share
13,236g
287 CS · 8.1/m
Mil0Š 031#ipce
Caitlyn · ADC
8 / 9 / 6
48.3% KP
32,580
20% share
16,684g
290 CS · 8.2/m
Katulu#EUNE
Vel'Koz · Support
3 / 10 / 14
58.6% KP
33,084
20.3% share
11,193g
62 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
