Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 68 days ago
8 / 6 / 6
K / D / A
37.8%
Kill participation
1,064.5
Damage / min
13,587g
461.4 gold / min
14
5 placed · 2 cleared
262
8.9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLimitless#种族主义的
Yone · Top
3 / 9 / 4
18.9% KP
20,718
16% share
9,875g
189 CS · 6.4/m
SommerLiebe#EUNE
Taliyah · Jungle
11 / 9 / 14
67.6% KP
37,606
29% share
15,963g
255 CS · 8.7/m
Stefkec#S n Y
Aurora · Mid
8 / 6 / 6
37.8% KP
31,349
24.2% share
13,587g
262 CS · 8.9/m
beautiful lies#252
Draven · ADC
12 / 13 / 6
48.6% KP
26,649
20.5% share
16,997g
224 CS · 7.6/m
Devil#Flint
Nami · Support
3 / 6 / 27
81.1% KP
13,472
10.4% share
10,247g
24 CS · 0.8/m
Red side
VictoryNagi Seishirø#Fog
Nasus · Top
7 / 3 / 9
37.2% KP
24,711
20.2% share
15,404g
253 CS · 8.6/m
GabrychaBąk123#JDisa
Sylas · Jungle
17 / 10 / 12
67.4% KP
31,363
25.7% share
16,029g
173 CS · 5.9/m
Primeloryz#EUNE
Annie · Mid
12 / 4 / 16
65.1% KP
39,308
32.2% share
13,693g
163 CS · 5.5/m
Vasekfel#VFEL
Kalista · ADC
5 / 11 / 21
60.5% KP
15,728
12.9% share
14,482g
215 CS · 7.3/m
steile patouses#skg
Nautilus · Support
2 / 9 / 29
72.1% KP
10,963
9% share
10,350g
38 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
